That the work of H.P. Lovecraft has been selected for the Library of America would have surprised Edmund Wilson, whose idea the Library was. In a 1945 review he dismissed Lovecraft’s stories as “hackwork,” with a sneer at the magazines for which they were written, Weird Talesand Amazing Stories, “where…they ought to have been left.”1 Lovecraft had been dead for eight years by then, and although his memory was kept alive by a cult—there is no other word—that established a publishing house for the express purpose of collecting his work, his reputation was strictly marginal and did not seem likely to expand.
Since then, though, for a writer who depended entirely on the meager sustenance of the pulps and whose brief career brought him sometimes to the brink of actual starvation, whose work did not appear in book form during his lifetime (apart from two slender volumes, each of a single story, published by fans) and did not attract the attention of serious critics before his death in 1937, Lovecraft has had quite an afterlife. His influence has been far-reaching and, in the last thirty or forty years, continually on the increase, if often in extraliterary ways. Board games, computer games, and role-playing games have been inspired by his work; the archive at hplovecraft.com includes an apparently endless list of pop songs—not all of them death metal—that quote or refer to his tales; and there have been around fifty film and television adaptations, although hardly any of these have been more than superficially related to their sources.
There is a reason for that superficiality. Lovecraft’s work is essentially unfilmable, not because his special effects are too gaudy or too expensive to translate to the screen, but because they are purely literary. Lovecraft was bookish in an extreme, almost parodistic way. He may not have worn a fez or been able to afford a wing chair, but he assumed the archetype of the nineteenth-century man of letters (Wilson calls him “a literary man manqué“) with his circle of disciples, the roughly 100,000 letters he wrote to them (and he was only forty-seven when he died), the preciously archaic language in which he expressed himself (almost always using “shew” in preference to “show,” for instance), the humid cultivation of in-jokes that migrated from the correspondence to the stories and were perpetuated in stories by the disciples, and the carefully tended aura, if quite self-aware, of “forbidden knowledge.”
In other words, he was a nerd. He was a nerd on a grand scale, though—a heroic nerd, a pallid, translucent, Mallarméan nerd, a nerd who suffered for his art. His art consisted exclusively of conveying horror, and in this his range was encyclopedic. As a setting for his horror he built a whole world—a whole universe, with a time-span measured in eons—which others could happily continue furnishing indefinitely. His horrors themselves are, with…
This is exclusive content for subscribers only – subscribe at this low introductory rate for immediate access!
Unlock this article, and thousands more from our complete 55+ year archive, by subscribing at the low introductory rate of just $1 an issue — that’s 10 digital issues plus six months of full archive access plus the NYR App for just $10.