Gabriel Winslow-Yost is Assistant Editor at The New York Review. (December 2012)
Building Stories by Chris Ware
Jimmy Corrigan: The Smartest Kid on Earth by Chris Ware
The ACME Novelty Library #19 by Chris Ware
The ACME Novelty Library #20 by Chris Ware
Quimby the Mouse or, Comic Strips, 1990–1991 by Chris Ware
S.T.A.L.K.E.R.: Shadow of Chernobyl a video game by GSC Game World
S.T.A.L.K.E.R.: Clear Sky a video game by GSC Game World
S.T.A.L.K.E.R.: Call of Pripyat a video game by GSC Game World
While we have some idea of what is going on in Shane Carruth’s Upstream Color, we have no idea how we’re supposed to feel about it.
Zona, Geoff Dyer’s recent book about Andrei Tarkovsky’s masterpiece Stalker, has been much discussed for its almost comically thorough dissection of the celebrated 1979 art film. And yet, after reading it, I was left feeling that something was missing. In both the book and the deluge of Stalker coverage its release has occasioned, perhaps the most crucial, and most popular, part of the film’s afterlife has gone entirely unremarked: the video game version. Between 2007 and 2010, a Ukrainian video game developer named GSC Game World to create a series of first-person shooter game adaptations of the film. And while they all have the elements of a standard action game—guns, monsters, missions, traps, loot—much of the player’s activity is oddly in keeping with Stalker’s spirit, sometimes even managing to expand upon it.
A festival of independent games with a quirky array of workshops, lectures, contests, and parties.