Gabriel Winslow-Yost is Assistant Editor at The New York Review. (December 2012)
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A Triumph of the Comic-Book Novel
December 20, 2012
Building Stories
by Chris Ware
Jimmy Corrigan: The Smartest Kid on Earth
by Chris Ware
The ACME Novelty Library #19
by Chris Ware
The ACME Novelty Library #20
by Chris Ware
The ACME Novelty Library Final Report to Shareholders and Saturday Afternoon Rainy Day Fun Book
by Chris Ware
Quimby the Mouse or, Comic Strips, 1990–1991
by Chris Ware
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The ‘Stalker’ Game
June 21, 2012
S.T.A.L.K.E.R.: Shadow of Chernobyl a video game by GSC Game World
S.T.A.L.K.E.R.: Clear Sky a video game by GSC Game World
S.T.A.L.K.E.R.: Call of Pripyat a video game by GSC Game World
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A Mind Among Pigs
May 10, 2013
While we have some idea of what is going on in Shane Carruth’s Upstream Color, we have no idea how we’re supposed to feel about it.
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In the Zone of Alienation: Tarkovsky as Video Game
May 1, 2012
Zona, Geoff Dyer’s recent book about Andrei Tarkovsky’s masterpiece Stalker, has been much discussed for its almost comically thorough dissection of the celebrated 1979 art film. And yet, after reading it, I was left feeling that something was missing. In both the book and the deluge of Stalker coverage its release has occasioned, perhaps the most crucial, and most popular, part of the film’s afterlife has gone entirely unremarked: the video game version. Between 2007 and 2010, a Ukrainian video game developer named GSC Game World to create a series of first-person shooter game adaptations of the film. And while they all have the elements of a standard action game—guns, monsters, missions, traps, loot—much of the player’s activity is oddly in keeping with Stalker’s spirit, sometimes even managing to expand upon it.
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IndieCade East
February 15, 2013 – February 17, 2013
A festival of independent games with a quirky array of workshops, lectures, contests, and parties.

